Entertainment computing -- ICEC 2007 : 6th international conference, Shanghai, China, September 15-17, 2007 : proceedings / Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu (eds.).
Contributor(s): Ma, Lizhuang | Rauterberg, Matthias | Nakatsu, Ryohei | International Federation for Information ProcessingMaterial type: TextSeries: SerienbezeichnungLecture notes in computer science: 4740.; LNCS sublibrary: Publisher: Berlin ; New York : Springer, ©2007Description: 1 online resource (xxx, 480 pages) : illustrationsContent type: text Media type: computer Carrier type: online resourceISBN: 9783540748731; 3540748733; 3540748725; 9783540748724Other title: ICEC 2007Subject(s): Entertainment computing -- Congresses | Informatique | Entertainment computing | computertechnieken | computer techniques | kunst | arts | computergrafie | computer graphics | informatiesystemen | information systems | internet | massamedia | mass media | computers | computerwetenschappen | computer sciences | kunstmatige intelligentie | artificial intelligence | man-machine interaction | gebruikersinterfaces | user interfaces | Information and Communication Technology (General) | Informatie- en communicatietechnologie (algemeen)Genre/Form: Electronic books. | Conference papers and proceedings. Additional physical formats: Print version:: Entertainment computing -- ICEC 2007.DDC classification: 004 LOC classification: QA76.9.E57 | I34 2007ebOnline resources: Click here to access online
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Includes bibliographical references and index.
Augmented, virtual and mixed reality -- Computer games -- Image processing -- Mesh and modeling -- Digital storytelling and interactive systems -- Sound, music and creative environments -- Video processing -- Rendering -- Computer animation and networks -- Game based interfaces -- Robots and cyber pets -- Posters.
Print version record.
This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007, held in Shanghai, China, in September 2007, under the auspices of IFIP. The 48 revised full papers and 16 poster papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.