Motion in Games : First International Workshop, MIG 2008, Utrecht, the Netherlands, June 14-17, 2008 : revised papers / Arjan Egges, Arno Kamphuis, Mark Overmars (eds.).
Contributor(s): Egges, Arjan | Kamphuis, Arno | Overmars, Mark HMaterial type: TextSeries: SerienbezeichnungLecture notes in computer science: 5277.; LNCS sublibrary: Publisher: Berlin : Springer-Verlag, ©2008Description: 1 online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783540892205; 3540892206; 3540892192; 9783540892199Subject(s): Computer games -- Programming -- Congresses | Image processing -- Digital techniques -- Congresses | Computer vision -- Congresses | Informatique | Computer games -- Programming | Computer vision | Image processing -- Digital techniquesGenre/Form: Electronic books. | Conference papers and proceedings. Additional physical formats: Printed edition:: No titleDDC classification: 006.7 | 794.8/1 LOC classification: QA76.76.C672 | M54 2008ebOnline resources: Click here to access online
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Includes bibliographical references and index.
Print version record.
Crowd simulation. Texture synthesis based simulation of secondary agents / Marios Kyriakou Yiorgos and Yiorgos Chrysanthou ; Using the corridor map method for path planning for a large number of characters / Roland Geraerts [and others] ; Real-time path planning and navigation for multi-agent and crowd simulations / Ming C. Lin [and others] ; Populate your game scene / Julien Pettre ; Hierarchical path planning for virtual crowds / Kai Yip Wong and Celine Loscos.
Virtual humans. Towards embodied and situated virtual humans / Stephane Donikian and Sebastien Paris ; Adaptive body, motion and cloth / Nadia Magnenat-Thalmann [and others] ; From motion capture to real-time character animation / Franck Multon [and others] -- Motion synthesis. More motion capture in games -- can we make example-based approaches scale? / Michael Gleicher ; Simulating interactions of characters / Taku Komura, Hubert P.H. Shum and Edmond S.L. Ho ; Motion prediction for online gaming / Rynson W.H. Lau and Addison Chan ; Two-character motion control: challenge and promise / Sung Yong Shin ; Motion modeling: can we get rid of motion capture? / Daniel Thalmann ; Informed use of motion synthesis methods / Herwin van Welbergen, Zsofia Ruttkay and Balazs Varga ; Automatic estimation of skeletal motion from optical motion capture data / Zhidong Xiao, Hammadi Nait-Charif and Jian J. Zhang.
Interfaces. An Immersive motion interface with edutainment contents for elderly people / Hyung Seok Kim, YoungTae Roh and Jee-In Kim ; Design of experience and flow in movement-based interaction / Anton Nijholt, Betsy van Dijk and Dennis Reidsma -- Navigation and steering. Relaxed steering towards oriented region goals / Ronan Boulic ; Opening doors in motion analysis research / Arjan Egges ; Watch out! A framework for evaluating steering behaviors / Shawn Singh [and others] ; Locomotion manipulation and reaching for humanoids / Eiichi Yoshida [and others] -- Facial and behavioral animation. Conveying emotions through facially animated avatars in networked virtual environments / Fabian Di Fiore [and others] ; Animating speech in games / Scott A. King ; Autonomous digital actors / Ken Perlin and Gerry Seidman.
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.