Human interface and the management of information : applications and services : 18th International Conference, HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings. Part II / Sakae Yamamoto (ed.).Material type: TextSeries: Serienbezeichnung | Lecture notes in computer science ; 9735. | LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.Publisher: Switzerland : Springer, 2016Description: 1 online resource (xxiv, 610 pages) : illustrationsContent type: text Media type: computer Carrier type: online resourceISBN: 9783319403977; 3319403974Subject(s): Human-computer interaction -- Congresses | Information technology: general issues | Information retrieval | Educational equipment & technology, computer-aided learning (Calif.) | Artificial intelligence | User interface design & usability | Computers -- Data Processing | Computers -- Information Technology | Computers -- System Administration -- Storage & Retrieval | Education -- Computers & Technology | Computers -- Intelligence (AI) & Semantics | Computers -- User Interfaces | Human-computer interactionGenre/Form: Electronic books. | Electronic books. | Conference papers and proceedings. DDC classification: 004.019 LOC classification: QA76.9.H85Online resources: Click here to access online
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International conference proceedings.
Includes author index.
Online resource; title from PDF title page (SpringerLink, viewed July 7, 2016).
Collaborative Modes on Collaborative Problem Solving -- Modelling Information Flow and Situational Awareness in Wild Fire Response Operations -- Supporting Analytical Reasoning: A study from the automotive industry -- Towards more practical information sharing in disaster situations -- Prototype of Decision Support Based on Estimation of Group Status Using Conversation Analysis -- Preventing Incorrect Opinion Sharing with Weighted Relationship among Agents -- The Temporal Analysis of Network for Community Activity -- Method to Evaluate Difficulty of Technical Terms -- Essential tips for successful collaboration -- a case study of the "Marshmallow challenge -- A mechanism to control aggressive comments in pseudonym type computer mediated communications -- One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-Game Activities -- Gaze-aware Thinking Training Environment to Analyze Internal Self-conversation Process -- Educational Externalization of Thinking Task by Kit-Build Method -- Student authentication method by sequential update of face information registered in e-Learning system -- An Open-ended and Interactive Learning Using Logic Building System with Four-Frame Comic Strip -- Construction of a literature review support system using latent Dirichlet allocation -- Design for Adaptive User Interface for Modeling Students` Learning Styles -- An Adaptive Research Support System for Students in Higher Education: Beyond Logging and Tracking -- Investigation of Learning Process with TUI -- A Method for Consensus Building between Teachers and Learners in Higher Education through Co-design Process -- Association Rules on Relationships between Learner?s Physiological Information and Mental States During Learning Process -- Listening to Music and Idea Generation -- Application of Co-Creation Design Experiences to the Development of Green Furniture -- Decolonizing Aesthetics: Art with BCI in HCI -- Creation of Shadow Media using Point Cloud and Design of Co-creative Expression Space -- Image mnemonics for cognitive mapping of the museum exhibits -- AR Reference Model for K-Culture Time Machine -- Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants -- Hirose Visualization of composer relationships using implicit data graphs -- Crowd-Cloud Window to the Past: Constructing a Photo Database for On-Site AR Exhibitions by Crowdsourcing -- Backend infrastructure supporting audio augmented reality and storytelling -- Creativity Comes from Interaction: Multi-modal Analyses of Three-creator Communication in Constructing a Lego Castle -- Co-creative Expression Interface: Aiming to Support Embodied Communication for Developmentally Disabled Children -- High-Resolution Tactile Display for Lips -- Fortune Air: Interactive Fortune-Telling for Entertainment Enhancement in a Praying Experience -- Prioritizing Tasks using User-Support-Worker?s Activity Model (USWAM) -- Improving User Interfaces for a Request Tracking System: Best Practical RT -- Strategic Knowledge Management for Interdisciplinary Teams -- Overcoming Barriers of Interdisciplinary Work via an Online Portal Approach -- Data Integration and Knowledge Coordination for Planetary Exploration Traverses -- Gauging the Reliability of Online Health Information in the Turkish Context -- How to Improve Research Data Management? The Case of sciebo (science box) -- Well-Being and HCI in Later Life -- What Matters? -- Improving Sense of Well-Being by Managing Memories of Experience -- Evaluating Hedonic and Eudaimonic Motives in Human-Computer Interaction -- Personalized Real-Time Sleep Stage from Past Sleep Data to Today?s Sleep Estimation -- Exploring Dance Teaching Anxiety in Japanese Schoolteachers -- Sensory Evaluation Method with Multivariate Analysis for Pictograms on Smartphone -- Exploring Information Needs of using Battery Swapping System for Riders -- Detecting Multitasking Work and Negative Routines from Computer Logs -- A Leader and Media Spot Estimation Method Using Location Information -- What kind of foreign baseball players want to get Japanese baseball team? -- Effect of changes in fresh vegetables prices give consumers -- Tacit skills discovery by data mining -- Basic Observation about the Difficulty of Assembly Wood Puzzle by Wooden Joint -- Livelog: Sensing and inducing Japanese idol fan activities with smartphone.
The two-volume set LNCS 9734 and 9735 constitutes the refereed proceedings of the Human Interface and the Management of Information thematic track, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions of which 1287 papers were accepted for publication after a careful reviewing process. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas This volume contains papers addressing the following major topics: communication, collaboration and decision-making support, information in e-learning and e-education, access to cultural heritage, creativity and art, e-science and e-research, information in health and well-being.