Serious games : third joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings / Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh (eds.).Material type: TextSeries: Serienbezeichnung | Lecture notes in computer science ; 10622. | LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.Publisher: Cham, Switzerland : Springer, 2017Description: 1 online resource (xi, 332 pages) : illustrationsContent type: text Media type: computer Carrier type: online resourceISBN: 9783319701110; 3319701118Other title: JCSG 2017Subject(s): Computer games -- Design -- Congresses | Educational games -- Congresses | Game theory -- Congresses | Educational equipment & technology, computer-aided learning (Calif.) | Artificial intelligence | Information retrieval | User interface design & usability | Ethical & social aspects of IT | Personal computers | Education -- Computers & Technology | Computers -- Intelligence (AI) & Semantics | Computers -- Information Technology | Computers -- User Interfaces | Computers -- Social Aspects -- General | Computers -- Hardware -- Personal Computers -- General | Computer games -- Design | Educational games | Game theoryGenre/Form: Electronic books. | Electronic books. | Conference papers and proceedings. Additional physical formats: Printed edition:: No titleDDC classification: 794.8/1 LOC classification: QA76.76.C672 | J65 2017ebOnline resources: Click here to access online
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International conference proceedings.
Includes author index.
Online resource; title from PDF title page (SpringerLink, viewed November 29, 2017).
Theory -- Technologies -- Applications.
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.