Next generation computer animation techniques : third international workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers / edited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang.Material type: TextSeries: LNCS sublibrary: SL6 - Image processing, computer vision, pattern recognition, and graphics | Serienbezeichnung | Lecture notes in computer science ; 10582.Publisher: [Cham, Switzerland] : Springer, Description: 1 online resource (VIII, 249 pages) : illustrationsContent type: text Media type: computer Carrier type: online resourceISBN: 9783319694870; 3319694871Subject(s): Computer animation -- Congresses | Educational equipment & technology, computer-aided learning (Calif.) | User interface design & usability | Information retrieval | Graphical & digital media applications | Graphics programming | Personal computers | Education -- Computers & Technology | Computers -- User Interfaces | Computers -- Information Technology | Computers -- Interactive & Multimedia | Computers -- Computer Graphics | Computers -- Hardware -- Personal Computers -- General | Computer animation | User interfaces (Computer systems) | Multimedia systems | Microcomputers | Education -- Data processing | Computer graphics | Computer scienceGenre/Form: Electronic books. | Conference papers and proceedings. Additional physical formats: Printed edition:: No titleDDC classification: 006.6/96 LOC classification: TR897.7Online resources: Click here to access online
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Simulation and rendering for computer animation -- Character modeling and dynamics -- User centered design and modeling -- Computer animation systems and virtual reality based applications.
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
Includes bibliographical references.