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Augmented reality, virtual reality, and computer graphics : 5th International Conference, AVR 2018, Otranto, Italy, June 24-27, 2018, Proceedings. Part I / Lucio Tommaso De Paolis, Patrick Bourdot (eds.).

By: (5th : AVR (Conference) (5th : 2018 : Otranto, Italy)Contributor(s): De Paolis, Lucio Tommaso [editor.] | Bourdot, Patrick [editor.]Material type: TextTextSeries: Serienbezeichnung | Lecture notes in computer science ; 10850. | LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics.Publisher: Cham, Switzerland : Springer, 2018Description: 1 online resource (xxviii, 518 pages) : illustrationsContent type: text Media type: computer Carrier type: online resourceISBN: 9783319952703; 3319952706; 3319952692; 9783319952697; 9783319952710; 3319952714Other title: AVR 2018Subject(s): Augmented reality -- Congresses | Virtual reality -- Congresses | User interface design & usability | Network hardware | Expert systems -- knowledge-based systems | Artificial intelligence | Educational equipment & technology, computer-aided learning (Calif.) | Computer vision | Computers -- User Interfaces | Computers -- Hardware -- Network Hardware | Computers -- Expert Systems | Computers -- Intelligence (AI) & Semantics | Education -- Computers & Technology | Computers -- Computer Vision & Pattern Recognition | Augmented reality | Virtual realityGenre/Form: Electronic books. | Conference papers and proceedings. | Conference papers and proceedings. Additional physical formats: Printed edition:: No titleDDC classification: 006.8 LOC classification: QA76.9.A94Online resources: Click here to access online
Contents:
Intro -- Preface -- Organization -- Spatial Augmented Reality: A Way to Increase Content in Cultural Heritage Context (Tutorial) -- Keynote Speakers -- Augmented and Virtual Reality Enabler for the "Factory 4.0" -- 3D Audio for VR Applications: Fundamentals and Practicalities -- Sensing Cultural Heritage: User-Centered Approaches Towards Senseable Spaces -- Opportunities of the Use of Embodied Agents in Virtual Reality for Cultural Heritage -- Contents -- Part I -- Contents -- Part II -- Virtual Reality
Sense of Presence and Cybersickness While Cycling in Virtual Environments: Their Contribution to Subjective Experience -- Abstract -- 1 Introduction -- 2 Related Works -- 3 Methods -- 3.1 Participants -- 3.2 Study Design -- 3.3 Equipment -- 3.4 Study Protocol -- 3.5 Measures -- 3.6 Statistical Analysis -- 4 Results -- 4.1 Sense of Presence -- 4.2 Cybersickness -- 4.3 Correlation Between SoP and Cybersickness -- 4.4 Device Preference -- 4.5 Participants Comments and Free Notes -- 5 Discussion -- 6 Conclusion -- References -- Omero 2.0 -- Abstract -- 1 Introduction -- 2 Software Architecture
2.1 The X3D File Format -- 2.1.1 X3D Nodes -- 2.2 H3D -- 3 Interactive Virtual Environments -- 3.1 Labyrinth Example -- 3.2 Apulia Region Example -- 4 Interactive Haptic Editor -- 5 Experimental Results -- 6 Conclusion and Future Works -- References -- Geometry Extraction for Ad Hoc Redirected Walking Using a SLAM Device -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Wall Map -- 3.2 Occupancy Map -- 3.3 World Map -- 3.4 Geometry Extraction -- 4 S2C Initialization -- 5 Discussion -- 6 Conclusion -- 7 Future Work -- A Design Variables -- References
Wrist-Worn Sensor-Based Tangible Interface for Virtual Percussion Instruments -- Abstract -- 1 Introduction -- 2 Related Work -- 3 System Design and Implementation -- 3.1 Design -- 3.2 Implementation Details -- 4 Experimental Results and Analysis -- 5 Conclusion -- Acknowledgments -- References -- Training for Bus Bodywork in Virtual Reality Environments -- Abstract -- 1 Introduction -- 2 Parameters of Electric Welding -- 3 Structure in Virtual Reality -- 4 Bodywork Structure -- 5 Process Programming -- 6 Analysis of Results -- 7 Conclusions -- Acknowledgements -- References
Market Study of Durable Consumer Products in Multi-user Virtual Environments -- Abstract -- 1 Introduction -- 2 Problem Formulation -- 3 System Structure -- 4 Procedure -- 4.1 Designer Mode -- 4.2 Consumer Mode -- 5 Analysis of Results -- 6 Conclusions -- Acknowledgements -- References -- Guiding the Viewer in Cinematic Virtual Reality by Diegetic Cues -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Methods -- 4 Results -- 5 Discussion -- 6 Limitations -- 7 Conclusion -- References -- Virtual System for Teaching-Learning of Initial Education Using a Haptic Device -- Abstract
In: Springer eBooksSummary: The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.
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International conference proceedings.

Includes author index.

Online resource; title from PDF title page (SpringerLink, viewed July 20, 2018).

The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.

Intro -- Preface -- Organization -- Spatial Augmented Reality: A Way to Increase Content in Cultural Heritage Context (Tutorial) -- Keynote Speakers -- Augmented and Virtual Reality Enabler for the "Factory 4.0" -- 3D Audio for VR Applications: Fundamentals and Practicalities -- Sensing Cultural Heritage: User-Centered Approaches Towards Senseable Spaces -- Opportunities of the Use of Embodied Agents in Virtual Reality for Cultural Heritage -- Contents -- Part I -- Contents -- Part II -- Virtual Reality

Sense of Presence and Cybersickness While Cycling in Virtual Environments: Their Contribution to Subjective Experience -- Abstract -- 1 Introduction -- 2 Related Works -- 3 Methods -- 3.1 Participants -- 3.2 Study Design -- 3.3 Equipment -- 3.4 Study Protocol -- 3.5 Measures -- 3.6 Statistical Analysis -- 4 Results -- 4.1 Sense of Presence -- 4.2 Cybersickness -- 4.3 Correlation Between SoP and Cybersickness -- 4.4 Device Preference -- 4.5 Participants Comments and Free Notes -- 5 Discussion -- 6 Conclusion -- References -- Omero 2.0 -- Abstract -- 1 Introduction -- 2 Software Architecture

2.1 The X3D File Format -- 2.1.1 X3D Nodes -- 2.2 H3D -- 3 Interactive Virtual Environments -- 3.1 Labyrinth Example -- 3.2 Apulia Region Example -- 4 Interactive Haptic Editor -- 5 Experimental Results -- 6 Conclusion and Future Works -- References -- Geometry Extraction for Ad Hoc Redirected Walking Using a SLAM Device -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Wall Map -- 3.2 Occupancy Map -- 3.3 World Map -- 3.4 Geometry Extraction -- 4 S2C Initialization -- 5 Discussion -- 6 Conclusion -- 7 Future Work -- A Design Variables -- References

Wrist-Worn Sensor-Based Tangible Interface for Virtual Percussion Instruments -- Abstract -- 1 Introduction -- 2 Related Work -- 3 System Design and Implementation -- 3.1 Design -- 3.2 Implementation Details -- 4 Experimental Results and Analysis -- 5 Conclusion -- Acknowledgments -- References -- Training for Bus Bodywork in Virtual Reality Environments -- Abstract -- 1 Introduction -- 2 Parameters of Electric Welding -- 3 Structure in Virtual Reality -- 4 Bodywork Structure -- 5 Process Programming -- 6 Analysis of Results -- 7 Conclusions -- Acknowledgements -- References

Market Study of Durable Consumer Products in Multi-user Virtual Environments -- Abstract -- 1 Introduction -- 2 Problem Formulation -- 3 System Structure -- 4 Procedure -- 4.1 Designer Mode -- 4.2 Consumer Mode -- 5 Analysis of Results -- 6 Conclusions -- Acknowledgements -- References -- Guiding the Viewer in Cinematic Virtual Reality by Diegetic Cues -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Methods -- 4 Results -- 5 Discussion -- 6 Limitations -- 7 Conclusion -- References -- Virtual System for Teaching-Learning of Initial Education Using a Haptic Device -- Abstract

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