Human aspects of IT for the aged population : design for the elderly and technology acceptance : 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings. Part I / Jia Zhou, Gavriel Salvendy (eds.).

By: (5th : ITAP (Conference) (5th : 2019 : Orlando, Fla.)
Contributor(s): Zhou, Jia (Assistant professor) [editor.] | Salvendy, Gavriel, 1938- [editor.] | International Conference on Human-Computer Interaction (21st : 2019 : Orlando, Fla.)
Material type: TextTextSeries: SerienbezeichnungLecture notes in computer science: 11592.; LNCS sublibrary: Publisher: Cham, Switzerland : Springer, 2019Copyright date: ©2019Description: 1 online resource (xxv, 574 pages) : illustrations (some color)Content type: text Media type: computer Carrier type: online resourceISBN: 9783030220129; 3030220125; 3030220117; 9783030220112; 9783030220136; 3030220133Other title: ITAP 2019 | HCII 2019 | Design for the elderly and technology acceptanceSubject(s): Computers and older people -- Congresses | User-centered system design -- Congresses | Human-computer interaction -- Congresses | Information technology -- Social aspects -- Congresses | Computers and older people | Human-computer interaction | Information technology -- Social aspects | User-centered system designGenre/Form: Electronic books. | Conference papers and proceedings. Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.437 LOC classification: QA76.9.U83QA76.9.H85Online resources: Click here to access online
Contents:
Intro; Foreword; HCI International 2019 Thematic Areas and Affiliated Conferences; Contents -- Part I; Contents -- Part II; Design with and for the Elderly; Employing Interdisciplinary Approaches in Designing with Fragile Older Adults; Advancing ABLE for Arts-Based Rehabilitative Play and Complex Learning; Abstract; 1 Introduction; 2 Background: The Benefits of Physical Therapy and ABLE Design; 3 The ABLE Platform: Creating Opportunities for Mobility, Play, and Socialization for Fragile Older Adults; 3.1 ABLE Technical Specs and the ABLE Experience
4 Fragile Participants and Methodological Design Challenges5 Barriers in the Design Thinking Approach and Methodological Alternatives; 5.1 Challenges in Design Thinking Approaches; 5.2 Toward Fragile-Friendly Participatory Design Methods; 6 Solutions from Emerging Research on Complex Gaming and Generative Design; 7 Incorporating Diverse Research to Improve Physical and Cognitive Learning in Older Adults with Fragility and Dementia; References; Study on the Persuasive Design Method of Health Education for the Elderly Adults; Abstract; 1 Introduction
1.1 Current Situation and Demand of Health Education for Aging1.2 Persuasion Design Model and Health Education Theory; 2 The Persuasive Design Method of Health Education for the Aged; 3 Research Process; 3.1 Questionnaire Survey; 3.2 Survey Result; 3.3 Focus Group Interview; 4 Result Discussion; Acknowledgement; References; Ontology Construction for Eldercare Services with an Agglomerative Hierarchical Clustering Method; Abstract; 1 Introduction; 2 Clustering Methods; 3 Proposed Hierarchical Clustering Method; 3.1 Term Acquisition; 3.2 Concept Acquisition; 3.3 Concept Segmentation
3.4 Text Denoising3.5 Building a Word Bag Model; 3.6 Hierarchical Clustering; 3.7 Eldercare Service Name Merging; 4 Experimental Results and Analysis; 4.1 Result Verification; 4.2 Eldercare Service Names Merging Result; 4.3 Result Analysis and Display; 5 Conclusion; Acknowledgements; References; Mobile Experience Sampling Method: Capturing the Daily Life of Elders; Abstract; 1 Introduction; 2 Why mESM?; 3 How to Use mESM; 3.1 Make Good Use of the Implementation Framework; 3.2 Improvements for the Elderly; 4 Discussion; 5 Conclusion; Acknowledgements; References
Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature ReviewAbstract; 1 Introduction; 2 The Importance of Intergenerational Games; 3 The Importance of Co-design; 4 Method State-of-the-Art Literature Review; 4.1 The Included Empirical Studies; 4.2 Discussion of the Empirical Studies; 5 Conclusions; Acknowledgements; References; The Digital Drawer: A Crowd-Sourced, Curated, Digital Archive Preserving History and Memory; Abstract; 1 Introduction; 1.1 History and Cultural Importance of the Project; 1.2 Historic Rural Churches of Georgia
Summary: This two-volume set LNCS 11592 and 11593 constitutes the refereed proceedings of the 5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 86 papers presented in these two volumes are organized in topical sections named: Design with and for the Elderly, Aging and Technology Acceptance, Aging and the User Experience, Elderly-Specific Web Design, Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion, Cognition, Emotion and Learning. -- Provided by publisher.
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This two-volume set LNCS 11592 and 11593 constitutes the refereed proceedings of the 5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 86 papers presented in these two volumes are organized in topical sections named: Design with and for the Elderly, Aging and Technology Acceptance, Aging and the User Experience, Elderly-Specific Web Design, Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion, Cognition, Emotion and Learning. -- Provided by publisher.

International conference proceedings.

Foreword by Constantine Stephanidis.

Includes bibliographical references and author index.

Online resource (SpringerLink, viewed August 13, 2019).

Intro; Foreword; HCI International 2019 Thematic Areas and Affiliated Conferences; Contents -- Part I; Contents -- Part II; Design with and for the Elderly; Employing Interdisciplinary Approaches in Designing with Fragile Older Adults; Advancing ABLE for Arts-Based Rehabilitative Play and Complex Learning; Abstract; 1 Introduction; 2 Background: The Benefits of Physical Therapy and ABLE Design; 3 The ABLE Platform: Creating Opportunities for Mobility, Play, and Socialization for Fragile Older Adults; 3.1 ABLE Technical Specs and the ABLE Experience

4 Fragile Participants and Methodological Design Challenges5 Barriers in the Design Thinking Approach and Methodological Alternatives; 5.1 Challenges in Design Thinking Approaches; 5.2 Toward Fragile-Friendly Participatory Design Methods; 6 Solutions from Emerging Research on Complex Gaming and Generative Design; 7 Incorporating Diverse Research to Improve Physical and Cognitive Learning in Older Adults with Fragility and Dementia; References; Study on the Persuasive Design Method of Health Education for the Elderly Adults; Abstract; 1 Introduction

1.1 Current Situation and Demand of Health Education for Aging1.2 Persuasion Design Model and Health Education Theory; 2 The Persuasive Design Method of Health Education for the Aged; 3 Research Process; 3.1 Questionnaire Survey; 3.2 Survey Result; 3.3 Focus Group Interview; 4 Result Discussion; Acknowledgement; References; Ontology Construction for Eldercare Services with an Agglomerative Hierarchical Clustering Method; Abstract; 1 Introduction; 2 Clustering Methods; 3 Proposed Hierarchical Clustering Method; 3.1 Term Acquisition; 3.2 Concept Acquisition; 3.3 Concept Segmentation

3.4 Text Denoising3.5 Building a Word Bag Model; 3.6 Hierarchical Clustering; 3.7 Eldercare Service Name Merging; 4 Experimental Results and Analysis; 4.1 Result Verification; 4.2 Eldercare Service Names Merging Result; 4.3 Result Analysis and Display; 5 Conclusion; Acknowledgements; References; Mobile Experience Sampling Method: Capturing the Daily Life of Elders; Abstract; 1 Introduction; 2 Why mESM?; 3 How to Use mESM; 3.1 Make Good Use of the Implementation Framework; 3.2 Improvements for the Elderly; 4 Discussion; 5 Conclusion; Acknowledgements; References

Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature ReviewAbstract; 1 Introduction; 2 The Importance of Intergenerational Games; 3 The Importance of Co-design; 4 Method State-of-the-Art Literature Review; 4.1 The Included Empirical Studies; 4.2 Discussion of the Empirical Studies; 5 Conclusions; Acknowledgements; References; The Digital Drawer: A Crowd-Sourced, Curated, Digital Archive Preserving History and Memory; Abstract; 1 Introduction; 1.1 History and Cultural Importance of the Project; 1.2 Historic Rural Churches of Georgia

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