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Representation of places : reality and realism in city design / Peter Bosselmann.

By: Bosselmann, PeterMaterial type: TextTextPublication details: Berkeley : University of California Press, ©1998. Description: 1 online resource (xiv, 228 pages) : illustrations, mapsContent type: text Media type: computer Carrier type: online resourceISBN: 9780520918269; 0520918266; 0585092532; 9780585092539Subject(s): City planning | Communication in architectural design | Design urbain | Communication en design architectural | POLITICAL SCIENCE -- Public Policy -- City Planning & Urban Development | ARCHITECTURE -- Urban & Land Use Planning | City planning | Communication in architectural design | Stedenbouw | Stadsplanning | Urbanisme | Communication en architecture | Art, Architecture & Applied Arts | ArchitectureGenre/Form: Electronic books. | Electronic books. Additional physical formats: Print version:: Representation of places.DDC classification: 711/.4 LOC classification: NA9031 | .B69 1998ebOther classification: 21.73 Online resources: Click here to access online
Contents:
Pt. 1. A History of Representation in City Design. 1. Concept and Experience: Two Views of the World. 2. The Search for a Visual Language in Design. 3. Images in Motion -- pt. 2. The City in the Laboratory. 4. Times Square, New York. 5. Downtown San Francisco. 6. Downtown Toronto: Urban Form and Climate -- pt. 3. Reality and Realism. 7. Representing the Experience of Places. 8. Representation and Design. 9. Who Watches the Watchers?
Summary: Before architects and city designers can begin to make changes in the actual physical environment, they must create representations of their designs. These can range from two-dimensional maps, charts, and diagrams to computer models. Each presents an abstraction, reducing reality to facts that can be clearly conveyed. In Representation of Places Peter Bosselmann asks how the experience of a rich and complex world - both the world we know and the changed world designers envision - can be adequately communicated. The designers' representation of planned structures and their environment significantly influences what gets built. Can images accurately match a designer's conception to a future reality?Summary: In addition to providing a timely discussion for professionals of the relation between new technologies and strategies of visual communication, Representation of Places has much to offer the general reader interested in the form of cities. Peter Bosselmann outlines a critical, normative framework needed to evaluate representations of design.
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Includes bibliographical references (pages 216-222) and index.

Print version record.

Pt. 1. A History of Representation in City Design. 1. Concept and Experience: Two Views of the World. 2. The Search for a Visual Language in Design. 3. Images in Motion -- pt. 2. The City in the Laboratory. 4. Times Square, New York. 5. Downtown San Francisco. 6. Downtown Toronto: Urban Form and Climate -- pt. 3. Reality and Realism. 7. Representing the Experience of Places. 8. Representation and Design. 9. Who Watches the Watchers?

Before architects and city designers can begin to make changes in the actual physical environment, they must create representations of their designs. These can range from two-dimensional maps, charts, and diagrams to computer models. Each presents an abstraction, reducing reality to facts that can be clearly conveyed. In Representation of Places Peter Bosselmann asks how the experience of a rich and complex world - both the world we know and the changed world designers envision - can be adequately communicated. The designers' representation of planned structures and their environment significantly influences what gets built. Can images accurately match a designer's conception to a future reality?

In addition to providing a timely discussion for professionals of the relation between new technologies and strategies of visual communication, Representation of Places has much to offer the general reader interested in the form of cities. Peter Bosselmann outlines a critical, normative framework needed to evaluate representations of design.

English.

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