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Blended learning : education in a smart learning environment : 13th International Conference, ICBL 2020, Bangkok, Thailand, August 24-27, 2020, Proceedings / Simon K. S. Cheung, Richard Li, Kongkiti Phusavat, Naraphorn Paoprasert, Lam-For Kwok (eds.).

By: (13th : ICBL (Conference) (13th : 2020 : Bangkok, Thailand)Contributor(s): Cheung, Simon K. S | Li, Richard | Phusavat, Kongkiti | Paoprasert, Naraphorn | Kwok, Lam-forMaterial type: TextTextSeries: Serienbezeichnung | Lecture notes in computer science ; 12218. | LNCS sublibrary. SL 1, Theoretical computer science and general issues.Publication details: Cham : Springer, 2020. Description: 1 online resource (424 p.)Content type: text Media type: computer Carrier type: online resourceISBN: 9783030519681; 3030519686Other title: ICBL 2020Subject(s): Blended learning -- Congresses | Network hardware | User interface design & usability | Information technology: general issues | Educational equipment & technology, computer-aided learning (CAL) | Computers -- Hardware -- Network Hardware | Computers -- User Interfaces | Computers -- Data Processing | Education -- Computers & Technology | Blended learning | Application software | Computer networks | Education -- Data processing | User interfaces (Computer systems)Genre/Form: Conference papers and proceedings. | Electronic books. | Electronic books. Additional physical formats: Print version:: Blended learning.DDC classification: 371.3 LOC classification: LB1028.5Online resources: Click here to access online
Contents:
Intro -- Preface -- Organization -- Contents -- I Keynotes -- A Multimodal Human-Computer Interaction System and Its Application in Smart Learning Environments -- 1 Concept Definition and Research Question -- 2 Related Work -- 3 The Architecture and Mechanism of the MMISE System -- 4 The Software Systems Used to Implement the MMISE -- 5 The Pilot Application of the MMISE -- 6 Limitation and Further Study -- References -- Learning Analytics Based on Multilayer Behavior Fusion -- 1 Introduction -- 2 Overview -- 3 Case Study 1: Automated Online Forum Posts Scoring
3.1 Introduction to Automated Online Forum Posts Scoring -- 3.2 Model Fusion of Physical Features and Social Features -- 3.3 Results of Model Fusion in Automated Online Forum Posts Scoring -- 4 Case Study 2: Early Prediction of At-risk Students -- 4.1 Introduction to At-risk Student Early Prediction -- 4.2 Feature Fusion of Physical, Social, and Mental Behavior -- 4.3 Results of Feature Fusion -- 5 Conclusion -- References -- Design a Curriculum with User-Experience Analysis: Case Study Computing Science Curriculum -- 1 Introduction -- 2 User Interfaces and User Experience
3 The Curriculum Design Issues -- 4 Case Study: Computing Science for Basic Education -- 4.1 Backgrounds -- 4.2 The ICT Curriculum -- 4.3 The Computing Science Curriculum -- 5 Conclusions -- References -- I Adaptive Learning -- Personalising Learning with Learning Analytics: A Review of the Literature -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 4 Results -- 4.1 What -- 4.2 Who -- 4.3 Why -- 4.4 How -- 5 Discussion -- 6 Conclusion -- References -- Online Gamified Learning Platforms (OGLPs) for Participatory Learning -- 1 Introduction -- 2 Literature Review
2.1 Gamification and Education -- 2.2 The Unified Theory of Acceptance and Use of Technology (UTAUT) -- 3 Research Hypothesis -- 4 Methodology -- 4.1 Survey Design -- 4.2 Date Collection -- 5 Findings -- 5.1 Overview of Survey -- 5.2 Reliability and Validity -- 5.3 The Unified Theory of Acceptance and Use of Technology (UTAUT) -- 6 Discussion and Conclusion -- References -- A Sequential Analysis on the Online Learning Behaviors of Chinese Adult Learners: Take the KGC Learning Platform as an Example -- 1 Introduction -- 2 Literature Review -- 2.1 Learning Engagement Behavior
2.2 Behavior Transformation Sequence and LSA (Lag Sequential Analysis) -- 2.3 The Learning Effect of Adult Learners in KGC Learning Platform -- 3 Methodology -- 3.1 Research Questions -- 3.2 Learning Process of Learners on the KGC Learning Platform -- 3.3 Data Cleaning and Analysis -- 4 Result -- 4.1 Learner Behavioral Sequence Characteristics -- 4.2 In Different Courses, the Difference of Learners' Learning Behavior Sequence -- 4.3 Differences in Learning Behavior Sequences of Learners with Different Efficiency -- 5 Discussion -- 6 Conclusion -- References
Summary: This book constitutes the refereed proceedings of the 13th International Conference on Blended Learning, ICBL 2020, held in Bangkok, in August 2020. The 33 papers presented were carefully reviewed and selected from 70 submissions. The conference theme of ICBL 2020 is Blended Learning : Education in a Smart Learning Environment. The papers are organized in topical sections named: Blended Learning, Hybrid Learning, Online Learning, Enriched and Smart Learning, Learning Management System and Content and Instructional Design.
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International conference proceedings.

Description based upon print version of record.

Intro -- Preface -- Organization -- Contents -- I Keynotes -- A Multimodal Human-Computer Interaction System and Its Application in Smart Learning Environments -- 1 Concept Definition and Research Question -- 2 Related Work -- 3 The Architecture and Mechanism of the MMISE System -- 4 The Software Systems Used to Implement the MMISE -- 5 The Pilot Application of the MMISE -- 6 Limitation and Further Study -- References -- Learning Analytics Based on Multilayer Behavior Fusion -- 1 Introduction -- 2 Overview -- 3 Case Study 1: Automated Online Forum Posts Scoring

3.1 Introduction to Automated Online Forum Posts Scoring -- 3.2 Model Fusion of Physical Features and Social Features -- 3.3 Results of Model Fusion in Automated Online Forum Posts Scoring -- 4 Case Study 2: Early Prediction of At-risk Students -- 4.1 Introduction to At-risk Student Early Prediction -- 4.2 Feature Fusion of Physical, Social, and Mental Behavior -- 4.3 Results of Feature Fusion -- 5 Conclusion -- References -- Design a Curriculum with User-Experience Analysis: Case Study Computing Science Curriculum -- 1 Introduction -- 2 User Interfaces and User Experience

3 The Curriculum Design Issues -- 4 Case Study: Computing Science for Basic Education -- 4.1 Backgrounds -- 4.2 The ICT Curriculum -- 4.3 The Computing Science Curriculum -- 5 Conclusions -- References -- I Adaptive Learning -- Personalising Learning with Learning Analytics: A Review of the Literature -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 4 Results -- 4.1 What -- 4.2 Who -- 4.3 Why -- 4.4 How -- 5 Discussion -- 6 Conclusion -- References -- Online Gamified Learning Platforms (OGLPs) for Participatory Learning -- 1 Introduction -- 2 Literature Review

2.1 Gamification and Education -- 2.2 The Unified Theory of Acceptance and Use of Technology (UTAUT) -- 3 Research Hypothesis -- 4 Methodology -- 4.1 Survey Design -- 4.2 Date Collection -- 5 Findings -- 5.1 Overview of Survey -- 5.2 Reliability and Validity -- 5.3 The Unified Theory of Acceptance and Use of Technology (UTAUT) -- 6 Discussion and Conclusion -- References -- A Sequential Analysis on the Online Learning Behaviors of Chinese Adult Learners: Take the KGC Learning Platform as an Example -- 1 Introduction -- 2 Literature Review -- 2.1 Learning Engagement Behavior

2.2 Behavior Transformation Sequence and LSA (Lag Sequential Analysis) -- 2.3 The Learning Effect of Adult Learners in KGC Learning Platform -- 3 Methodology -- 3.1 Research Questions -- 3.2 Learning Process of Learners on the KGC Learning Platform -- 3.3 Data Cleaning and Analysis -- 4 Result -- 4.1 Learner Behavioral Sequence Characteristics -- 4.2 In Different Courses, the Difference of Learners' Learning Behavior Sequence -- 4.3 Differences in Learning Behavior Sequences of Learners with Different Efficiency -- 5 Discussion -- 6 Conclusion -- References

School Clusters Concerning Informatization Level and Their Relationship with Students' Information Literacy: A Model-Based Cluster Analysis Approach

This book constitutes the refereed proceedings of the 13th International Conference on Blended Learning, ICBL 2020, held in Bangkok, in August 2020. The 33 papers presented were carefully reviewed and selected from 70 submissions. The conference theme of ICBL 2020 is Blended Learning : Education in a Smart Learning Environment. The papers are organized in topical sections named: Blended Learning, Hybrid Learning, Online Learning, Enriched and Smart Learning, Learning Management System and Content and Instructional Design.

Includes author index.

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